ANNE MORRIS
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OLD NORTH
GOAL-DIRECTED DESIGN

PREMISE

For my Senior Project class, I worked with my friend Christian’s small business Old North to give them a visual brand identity and design a prototype for a website for them to display and sell their products. Old North collects, fixes up, and sells vintage industrial furniture pieces, offering pieces that embody integrity and character. When designing the site and the visual brand identity for this company, I will keep in mind the company’s function, meaning, and values.

The goal of Senior Project was to carry out a Goal-Directed Design project. Goal-Directed Design is a process of Interaction Design - a process that follows a series of steps including persona creation, scenario writing, and prototyping to create a product specifically designed for the people who will be using it.

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GOALS & TIMELINE
This class worked in phases of 3 checkpoints. My fellow classmates and I created semester plans to detail which stages of Goal-Directed Design we would have completed by each checkpoint. Below is the plan I created for myself:
  • Project Checkpoint 1: Research & Modeling
  • Project Checkpoint 2: Requirements & Framework
  • Project Checkpoint 3: Refinement & Support
Each checkpoint, my classmates and I would present the work we planned for that stage to our class.
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TOOLS USED 
For this project, I used InVision Studio and Figma. I liked InVision for my early prototyping, and Figma for my later more hi-fidelity prototyping.
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RESEARCH & MODELING

RESEARCH:
  • Write project plan based on interview with client
  • Discuss what company is about and determine what users might need​
MODELING:
  • Create personas
  • Specify personas' goals
RESEARCH SESSION
​I sat down with Christian and asked him some questions about the company, the furniture pieces, and who he potentially thought his users were.
  • What do I need to know about the company and Vintage Industrial Style?
    • The company scours barns/basements/garages in PA for vintage/antique/industrial pieces that are essentially decrepit. They're brought back to GA and restored, character is made intact, new life is breathed into them before they’re sold.
    • Textural. Industrial. Durable. Strong. Unique. Special. ​
    • Each piece is individual and has a story. Back in the 1920s, one of these tables would have been sat at for hours at a time. It was a part of someone's life.
    • These pieces can bring character to a minimalistic space.
  • Who are the competitors? 
    • Overall, other vintage industrial retailers.
    • Specifically:
      https://www.retro.net/    (Sells custom vintage industrial STYLE pieces)
      https://www.kudzuantiques.com/  (A large antique market that doesn’t sell online)
  • What makes the company stand out?
    • You wouldn’t find these pieces other places, because many others focus more on Mid-century Modern.
    • The pieces can be purchased online.
    • Other sellers’ pieces are overly clean and manufactured – Old North’s have old paint, steel showing through, dark wood, rough edges. The pieces’ imperfection gives them CHARACTER.
  • What is the look the brand will need?
    • lots of white and muted colors, to emulate the setting of the physical piece
    • brown, grey, dark green, white (white space!), cream
    • factory icon incorporated with logo
After asking Christian these questions, we delved into who we wanted our target users to be and who we thought they might be.
Who are the users?
​ 
  • younger
  • knows what they like
  • ambitious
  • willing to pay money 
  • tough-artistic
  • historical interest
  • interest in antiques with not much time to go hunting for them
  • appreciates fine craftsmanship
PERSONAS
​​Personas are an important part of Goal-Directed Design. They "represent the goals, motivations, and behaviors of a target user base". Personas help designers think and design for actual people. With users' goals and motivations in personas, you can be targeting the users your product is designed for and have them in mind.
RUTHIE WADE -
​PRIMARY PERSONA


Ruthie Wade, 27, married
  • local photographer in Alpharetta
  • has revenue to furnish her and her husband’s home
  • enjoys filling her home with antiques
  • somewhat likes exploring antique shows, but doesn’t have the schedule for it
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WHAT IS HER GOAL?

Ruthie wants a trustworthy, simple, convenient way to be able to purchase the antique furniture she desires.
After creating Ruthie's persona and identifying her goal, I moved on to my secondary persona, Arthur.
ARTHUR CANNON -
​​SECONDARY PERSONA

Arthur Cannon, 34, single
  • works in an office in the heart of Buckhead
  • is preparing to move into a high-class apartment in the city
  • is searching online for furniture to fill his apartment
  • doesn’t have specific styles he likes, just wants things that look nice
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WHAT IS HIS GOAL?

Arthur wants to find nice, high-end looking, slightly artistic furniture to fill his Buckhead apartment.
PROJECT PLAN
After creating my personas and determining their goals, I finished my final requirement for this stage: laying out my plan for this project.

To design a web interface that allows users to purchase vintage industrial pieces in a convenient, effectively laid-out way. The information hierarchy and navigation will clearly direct the user on how to carry out their goals.

The interface will cleanly represent the brand and the style of vintage industrial while not distracting the user from their tasks or goals.

REQUIREMENTS & FRAMEWORK

REQUIREMENTS:
  • Write a context scenario
FRAMEWORK:
  • Sketch out User Experience
  • Design Lo-Fi Prototypes
  • Start to add visuals
  • Write validation scenario
​Scenarios help designers tune into the user's perspective even more and understand what steps and paths users might take when using the product designed. My scenario allowed me to have more realistic user goals in mind when I started to design the user experience of the website - it helped to move my designer bias to the background and really have understanding of and empathy for my users.
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  • Ruthie and her husband just got rid of a table in their foyer.
  • A friend had recommended the company Old North’s website to her as a way to browse and purchase the vintage industrial furniture she loves.
  • She goes into her home office and searches for the Old North website on her iMac. She finds it and starts exploring.
  • She’s interested in the “tables” category. She clicks on that category.
  • On the “tables” page, she scrolls to see the collection of tables the company has. She sees one she likes and clicks on it.
  • On the table’s product information page, Ruthie enjoys seeing the price, more photos, dimension sizing, and information about the piece.
  • She is pleasantly surprised to also read about the table’s background.
  • Ruthie decides that she’s interested in buying the table for her home and wants to show her husband when he gets back to the house.
  • She shows her husband and they’re both pleased with the table and its price.
  • Ruthie really likes the sense of authenticity that the site has. She’d tried a few websites to buy antique furniture from before but was unimpressed with their pretentious attitude and cheap products.
UX SKETCHING & WIREFRAMES
Using my context scenario, I drew out what my persona would need from the website. Looking at the scenario, I made a list of what I noticed my persona using on the site. I then started sketching out the site's user experience, using InVision's Freehand feature.

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​From the UX sketch, I started creating lo-fi wireframes for the different pages of the website. I started out drawing them in my sketchbook, but wanting to try InVision's Freehand application again, I pulled out my tablet and used Freehand to quickly make the rest of the wireframes. I decided I really liked it for rapid, iterative wireframing.
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Through my wireframes, I decided that simple was the way I wanted to go with this project. I felt it matched Old North's aesthetic and brand.
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I enjoy working on and off screens, so I printed off my Freehand wireframes and, pen in hand, started filling in what I thought would work best on each screen. I thought this would help with the prototyping phase.
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LO-FI PROTOTYPING
After my sketches, I moved into InVision Studio to begin lo-fidelity prototyping. Having done my wireframe sketches beforehand made starting this process a lot easier.

I originally intended for my pages to scroll down a lot, so made them quite long in my lo-fi prototypes.
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I then started adding images to make the prototype a bit more realistic looking.
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VALIDATION SCENARIO
I moved to writing a validation scenario that would help me flesh out the site's framework a bit. Validation scenarios explore paths the user might not take very frequently.
VALIDATION SCENARIO
  • Ruthie is curious to know more about Old North over the next few days as she’s waiting for her table to arrive.
  • She clicks on “About” in the navigation bar on the homepage.
    She’s interested to see that she can read about the history of the company as well as see photos and read about the process of making the furniture look good.
  • After reading the main section, she clicks through the process photos.
  • She likes that so much work and care is put into the pieces, and that the company shows this to their customers.
  • It increases the sense of authenticity she derives from the company and its site. 

REFINEMENT & SUPPORT

REFINEMENT:
  • Make high-fidelity prototypes
  • ​Add in visual branding​
SUPPORT:
  • Make sure I'm meeting my deadlines
After I presented my work so far and received feedback on my lo-fidelity prototypes, I reviewed what I had and decided what revisions should be made based on my classmates' critique. I then went to work on my next prototype.
HOMEPAGE - 
  • I wanted to make better use of my space.
  • I wanted to make the homepage more user-friendly.
INVENTORY - 
  • The components were too big.
  • How do I show the entire inventory as well as individual category pages concisely and effectively?
PRODUCT PAGE - 
  • This page ran too long.
  • Was this the best way to show the information to the customer?
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Since I didn't have all the written content yet, I used some filler text for my pages.

I presented my work at the end of Checkpoint #3, and got some more helpful feedback from my classmates. I always appreciate constructive criticism from others in my field, because there are always bound to be things I miss.
NAV BAR - 
  • green clashes with white of drop-down menu
MOBILE - 
  • ensure it's mobile friendly
ABOUT - 
  • break information up to be visually engaging
  • list values/mission
BRANDING - 
  • needs more branding
  • consistency
  • no more than 2 fonts​​
I was really struggling with the branding - I knew I needed a stronger visual identity but still wanted the site to remain simple. I asked my fellow classmates for some advice about how to create more of a brand identity, and they gave some helpful recommendations.
BRAND SUGGESTIONS
  • use words like textural and industrial to inspire the brand
  • match the look of the business
  • look at sites of companies that sell similar products for fonts and color inspiration
    • ​crate & barrel
    • pottery barn
    • williams-sonoma
    • west elm
I went to work with those suggestions for revisions and moving forward.

FINAL PRODUCT

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I'm happy with how this project turned out, and look forward to continuing work with my client to make this into an up-and-running online store.
Created by Anne Morris, 2022
  • Home
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